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Sound Design

This video overview covers the features and functions of Waves WLM Loudness Meter, providing ITU, EBU and ATSC compliant metering for broadcast, movie trailers, games and packaged media. 

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In this webinar, Tom Ozanich talks about mixing feature films and game cinematics, while going over some of his favorite Waves plugins and how he uses them in the process.

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Ben Minto is an Audio Director/Sound Designer working out of EA DICE’s Stockholm studio. In this interview, Ben gives us an in-depth look at the world of sound for games.

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Watch the top 10 finalists in Waves’ Sound Design Competition, as judged by top sound designers Charles Deenen (Fast & Furious), David Farmer (The Lord of the Rings), Scott Gershin (Star Trek) and Tom Ozanich (Kill Bill).

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John Purcell is author of Dialogue Editing for Motion Pictures: A Guide to the Invisible Art, the definitive book on the subject. In this interview with Waves, John was kind enough to shed some light on this somewhat mysterious corner of the audio universe.

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In this interview, Charles Deenen (Need for Speed, Fast & Furious 1 and 2) shares some of his experiences as one of the video game world’s premier Sound Designers.

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Scott Martin Gershin has worked as a Sound Designer and sound supervisor on some of the most popular films of recent years: Star Trek, Hellboy - The Golden Army, American Beauty, Shrek, Blade II, Underworld Evolution, and many more. 

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Waves recently sat down with Bruce Howell, Supervising Sound Editor for South Park, where he gave us a rare backstage glimpse into the hectic creation of what might possibly be TV’s most twisted animated series ever.

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High profile sound designer & mixer Scott Martin Gershin took a few minutes to speak with Waves about his current projects as well as his beginnings in the business.

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In this video, veteran music editor, mixing engineer and composer John Neff (Blue Velvet, Wild at Heart, The Elephant Man, Twin Peaks) share insights about his career in the professional audio industry and the advantages of using Waves plugins in his work.

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