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In this interview, John talks about his life in music, and his role as a co-developer of the Kramer Master Tape plugin.

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Peter Cobbin, senior engineer at Abbey Road Studios, took a few minutes off work on the latest Harry Potter movie to speak with Waves about his career and the story behind The King's Microphones plugin.

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Ben Minto is an Audio Director/Sound Designer working out of EA DICE’s Stockholm studio. In this interview, Ben gives us an in-depth look at the world of sound for games.

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Watch the top 10 finalists in Waves’ Sound Design Competition, as judged by top sound designers Charles Deenen (Fast & Furious), David Farmer (The Lord of the Rings), Scott Gershin (Star Trek) and Tom Ozanich (Kill Bill).

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Producer/engineer Val Garay worked on many of the biggest recordings of the ‘70s and ‘80s. Val recently spoke to us about his illustrious career and how the Aphex Aural Exciter® fit into it.

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One of the cool things about working on a digital surface is that you can bring your file that you have been working on for months to a different console and scenario, load it up, and fire away. One of the cool things about being the headliner engineer on a long tour is that you get to see a bunch of different opening acts digital files come thru your console.

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The quick start guide to setting up a personal home recording studio for music production: from audio software purchasing to recording your first session - it's easier than you think.

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Linkin Park has started a touring cycle again. This month has been a long and hard process of rehearsals and promotional shows. The week before rehearsals, I received an email from Mike Shinoda (lead singer and co-producer of Linkin Park) that asked me to contact the recording engineer for the new record, A Thousand Suns.

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John Purcell is author of Dialogue Editing for Motion Pictures: A Guide to the Invisible Art, the definitive book on the subject. In this interview with Waves, John was kind enough to shed some light on this somewhat mysterious corner of the audio universe.

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In this interview, Charles Deenen (Need for Speed, Fast & Furious 1 and 2) shares some of his experiences as one of the video game world’s premier Sound Designers.

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