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Many people have difficulty using compressors. Most cope by turning
a few knobs (or values) until something sounds acceptable, or by dialing
in a favorite setting or preset. Dynamics Processors are actually easy
to understand
Compressors & Limiters.
Many
people have difficulty using compressors. Most cope by turning a few knobs
(or values) until something sounds acceptable, or by dialing in a "favorite"
setting or preset. Dynamics Processors are actually easy to understand
and use once we translate technical terms into musical results that we
can really hear.
First,
lets talk about "generic compressors and limiters" before
progressing to Waves specifics. All compressors automatically turn down
the volume when the sound gets too loud. You determine the "too
loud" point by adjusting the THRESHOLD. Some compressors have an
INPUT GAIN and some have an OUTPUT or MAKE-UP GAIN (same thing).
The Waves L1 output is automatically adjusted and doesn't
need a conventional MAKE-UP GAIN. We use the MAKE-UP gain to turn the
volume up again after the compressor has turned it down. That is one
of the greatest advantages of compressors - the compressor only turns
down the loudest notes and allows the rest of the music to be turned
up without distortion. It also smoothes and holds back the most dynamic
passages. This is the price. An INPUT GAIN is rare except on old analog
compressors and usually means there is no THRESHOLD control. You turn
the input up until you see and hear it compressing (as you want) then,
turn up the OUTPUT GAIN until you are driving the tape machine or console
at a good level.
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Limiting
Some units are designed to prevent the sound from
getting louder than a certain level. We call these units LIMITERS.
Ratio
We often just want the loudest notes tamed, not
broken. This is where compressors come in and with them a RATIO control.
All the RATIO control does is set how quiet we want the loudest stuff.
If RATIO is set to 1:1, then nothing really happens. Might as well hit
BYPASS. At the other extreme, lets say a ratio of 20:1, then we
are probably limiting rather than compressing. In fact the sound would
have to get 20dB over the threshold before the compressor lets even
1dB more out. Thats what the 20:1 means. If the THRESHOLD is set
to 2:1, then it only requires the sound to get 2dB hotter to let 1dB
more out. 2:1 is a basic easy compressor setting. It tames the dynamics
without killing them and allows you to turn up the general level with
the MAKE-UP GAIN. Turning the RATIO control from 1:1 and up is like
dialing in the amount of reduction - much like setting a more sensitive
THRESHOLD. Except not quite the THRESHOLD determines where to
start compressing, or how loud the input has to be before anything can
happen. The RATIO controls how much to pull down. Both have a dramatic
effect on the amount of compression and how audible the effect will
be. Every control except MAKE-UP GAIN seems to influence the compression
depth and amount of dBs showing on the meters.
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Attack
ATTACK and RELEASE are often the least understood
controls. While these affect the depth of compression, we adjust them
for other reasons and then use the THRESHOLD and RATIO to compensate.
I mentioned that compressors grab the loudest notes. If you are compressing
a typical pop music mix, those loudest notes will be the drums, maybe
some important vocals or maybe a cool popping bass bridge. Compressing
them wont sound so good. What you really wanted was just a hot
mix because it sounded a bit thin in places.
Here is where the ATTACK control helps (or should). If
the ATTACK is set fast then it will "see" and "react"
to every sound over the threshold, even the shortest. These transients
don't give us much impression of "loudness" but will trigger
the compressor. As you turn the ATTACK from fast to slow you seem to
see less and less compression but really the compressor hears less drums
and short duration sounds but still has those long notes. Visually it
might be compared to sun-glasses that shield certain rays out. Some
say "that is the goal, reduce those transients". But then
we hear "those were the drums" from the musicians! The ATTACK
control lets you set the compressor to avoid messing up the mix. If
it is set fast, say below 30ms, it will react to the drums and reduce
based on them. If set longer, 50ms to 200ms then it won't see the drums
(much) and the compression will react to the overall loudness of the
mix which is generally preferable. The most common mistake engineers
make using compressors is to set the attack too fast and lose the mix
or highs and presence. Those transients contain a lot of highs. If transients
are reduced, then so are a chunk of highs. You should be able to adjust
how loud the drums are "featured" by where the ATTACK is set.
The only drawback is that a slow attack will allow some transients to
get through. This is why "true" limiters don't have an ATTACK
control. We are depending on them to not pass transients. Can we limit
or have a real fast compression and still have powerful drums? The RELEASE
might help.
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Release
The RELEASE sets how fast the level rises AFTER
it was pulled down by the compressor. The next quiet sound should rise
like a mini-crescendo. How fast or slow it rises depends on the RELEASE.
Lets say both the ATTACK and RELEASE are set fast. A drum triggers
compression, i.e. the volume comes down, reduces the drum and then brings
the volume back up before the next note. It may be louder but we lost
too many dynamics and it doesnt sound right. If the RELEASE is
set slow, after the volume is pulled down - it tends to stay down and
stay level. After that first hit the mix tends to be stable. As a quiet
section is entered, less compression will take place and the sound gets
gradually louder. The bad news with a long release is that we can't
seem to obtain as hot a signal as we hoped. The optimum release depends
on music and personal taste.
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Pumping
I bet as a kid you tried playing with the volume
control of the radio to the music. The compressor does that - except
like a dumb machine. The results may remind you of your childhood, may
be worse, may be "wow" or may be simply "disappointing".
When you can hear the volume jumping around it is called PUMPING - sometimes
this is great, sometimes its fashionable (1993 in the US) but
it is usually better avoided because it annoys most listeners. Generally
caused by a fast ATTACK, a RELEASE roughly in sync with the tempo, a
hot drum mix, and over 6 dB of compression or limiting. Perhaps the
easiest way to get a compressor to "pump" is to break all
the rules, use the worst settings and make the compression as audible
as possible - the sound you are looking for won't be far from that setting.
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Squashing
Sometimes
we hear the compression as a constant intense unrelenting texture. No
dynamics, no changes, just 100% loud. This is called "Squashing".
We also avoid using a compressor this way most of the time because it
can be as annoying as pumping. If you want that effect, start with the
tracks - the music, then mix it hot - and if you still need the compressor
for more - fine but don't expect the compressor to suddenly make you a
killer engineer. The mixes that end up sounding loudest, and translating
best to radio & TV are moderate levels with good musical dynamics
(compression not obvious). However, the VU meters show a consistent level
and the needles strangely don't move as much as the music would hint at.
In other words it looks squashed but doesn't sound squashed. Most of the
trick is done in the mix - not the compressor. Compressor squashies are
usually caused by fast ATTACKS and RELEASES and helped with high RATIOS
and low THRESHOLDS. One sees a lot of dBs on the GAIN REDUCTION METER
and probably a fast dancing display. Some people assume this is the goal
of compression from reading magazines and ads or trying to think "technically".
The real goal is to help the music or program - not ruin it. Remember
always use your ears! Dynamics are not the enemy - they are musically
interesting events and I bet your favorite music or show has plenty of
them.
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Modulation
There can be other artifacts generated by compressors.
Most limiters sound questionable with fast attacks and releases. Some
might add an ugly distortion called modulation. Modulation is when high
notes are "squeezed" by the waveform of the low notes. It
sounds like a watered down ring modulator along with erratic volume
changes. Compressors are supposed to respond to the "apparent volume"
and not to the waveform. Waves limiters and compressors use some inventive
algorithms to avoid modulation and they allow faster settings than would
normally be possible.
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Overshoot
A different effect you might get using Waves and
some hardware limiters is something called "Overshoot". Limiters
usually just prevent a sound from going above some level, but with "overshoot"
a louder sound produces less output unleveled. Waves allows this
by having ratio controls that continue to the other side of infinity
(sounds like science fiction to me). Useful? Not likely. Another variation
of overshoot that has less use is caused by a slow gain control element
(common in Opto based limiters) and fast sidechain settings.
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Crunch
One of the more useful side-effects of some
favored compressors is a quality commonly referred to as "Crunch".
A few hardware examples are Urie 1176's and old Neve Limiters. It is
a few flavors of distortion partially caused by the gain reduction element
and often by partially clipping. It can usually be found with the output
boosted just around the clip point. The L1 tends to crunch nicely if
you drop the THRESHOLD low enough for 6dB or more limiting. You can
do some serious creative "crunching" driving one L1 into another
L1. The depth of each THRESHOLD is important as this creates the character
of the "crunch". It sounds vaguely similar to some kind of
tube distortion because the waveform is being shaped smoothly - not
hard clipped. Also like tube amps, the second stage is distorting the
crunch of the first stage. It's worth checking this trick out using
the Renaissance Compressor. Turn up the MAKE-UP GAIN so that the output
meter is "in the red". We will remind you again, but consider
yourself warned - shooting for ever louder, hotter, raunchier sounds
this way (with only a compressor) may be regrettable. As a texture creating
tool on individual tracks it can be amazing. It tends to invoke "power"
to everything from drums to sound effects. It helps bridge the gap between
"sterile digital" and "warm analog" that adverts
promote but is a gross generalization. Like most effects, it is best
not to use it everywhere or too often because it can become boring and
a crutch.
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Vocals
Spoken dialog and vocals can be the most challenging
to compress. Acoustic instruments, like the piano or acoustic guitar
also demand careful settings because the listener has a pretty good
idea what these should sound like. It is easy for the audience to spot
when it sounds wrong even if they can't say why. We hear real dialog
every day and almost everybody hears guitars from time to time. Some
producers want to be able to hear everything all the time (we hope the
arrangement is good). Without the compression half the dialog may be
difficult to hear. No compression and you need serious automation and
time to get a great mix because some parts want to jump out here and
there or disappear just as often. How do most engineers use compression
on these kinds of things?
First on the list is VOCALS. The usual goal is to record
a vocal that is neither too loud (in places) nor too quiet, retains
some dynamics and emotion, sounds natural, and radio ready, etc. To
achieve this we use light to medium compression. The key is not so much
the settings on the knobs or sliders but how the GAIN REDUCTION METER
looks. What you want to see is the meter going from zero to -3 typically
and maybe to -6 on drastic peaks. We normally use a low RATIO like 2:1.
Less, like1.5:1, will contain reasonable dynamics and be OK and 3:1
will definitely restrain dynamics. Set the threshold to get those few
dB of compression on the meter when the loud phrases are sung. You won't
need fast attacks because voices are not really percussion instruments
(except for that ex-boss). RELEASE is the wild card. The best release
setting is usually between 250ms (1/4 second) and 1000ms (1 second),
but it really depends on the material. Aim for smooth. Assume the singer
doesn't want somebody messing around with their performance. (Mess it
up later, in the mix, when the singer is not there!) Listen to the articulation
details. Things to watch out for are "headphone leakage" changes
and even "feedback" if the phones are loud and compression
deep. A good rule of thumb is that when the GAIN REDUCTION METER is
moving a lot and quickly the compression will tend to be audible. Most
of the time this is undesirable and a sign of inexperienced engineers.
These techniques work for most natural sounds where you want to keep
it natural sounding. The word is gentle.
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Bass
How about BASS. Less rules here. A typical problem
is an uneven bass guitar or player. Some notes loud, some not and emphasis
in the wrong place. Here we could use a stronger RATIO like 4:1 or 10:1.
Again watch the GAIN REDUCTION METER as you adjust THRESHOLD. You can
get away with more dBs because who knows what the bass "should"
sound like! Here, ATTACK can be used to fine tune the "pick"
or first part of the note. This is also important when you have a "slapper"
or "popper". A fast ATTACK is needed to grab those peaks and
a slow attack can be used to "feature" the initial part of
the note. The RELEASE is typically set moderate fast enough to
be ready for a quiet note, but not too fast. If the release is too fast,
then it can boost the "between" notes noise. Watch out for
making the bass just a "low drone" with no space between notes
and no decay to the notes. If you use a bass amp and DI box, then a
lot of variations are possible. If one compresses these signals individually,
it may be like changing the relative balance on a note by note basis.
Dangerous. You might want to consider "linking" the two compressors
or mixing the two signals now and compressing that signal for a more
consistent sound. Usually a combination of EQ, compression and creative
miking is needed to get that bass sound you are hoping for. The most
important elements are the bass player, then the instrument, then the
mics & DIs. Compression will help but it is near the bottom of the
list. Maxxbass by Waves is one more tool that will help create killer
bottom while not pushing some low notes into the subwoofer damage zone.
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Drums
I was hoping you wouldn't ask. Throw away the rules.
No matter what you do it will be an effect. The trick is making it a
desired effect. There are a lot of different "tricks", we
will describe four to give you some ideas.
1) Kick & Snare. You can "fool" a compressor
into giving more snap, stick or beater by using a moderately slow attack
and a release set to return to zero between beats. Use the ATTACK to
set when in the note the compressor pulls down. A slow attack
makes it late and lets the initial transient through. The THRESHOLD
and RATIO depend on the consistency of the drummer. We suggest, that
with less consistency, you use less of a RATIO because you are working
in a "fooled" compressor mode and the amount of snap should
be consistent, or if not, at least musically valid. The C1+ would be
our first choice because it also has the noise gate, and EQ in the sidechain
and a few other very creative options. If you don't need all that, the
Renaissance Compressor will be the easiest, and the L1 is just too fast
for this technique.
2) For that Zeppelin ambiance, limit the room mics - pretty
drastically. Fast time settings, deep ratios, deep thresholds. Here
the L1 is a good choice. Of course, if the drummer is a wimp, and the
room is dead, it won't be nearly as much fun. It might work on overheads
if you seem to be getting a good "kit" sound from them. Here
that fast attack may be the wrong choice and you should use the C1+.
You don't want to lose the snare. It also works best if the drummer
uses smaller and thinner cymbals than they use for concerts.
3) Compressing a sub-mix of the drums possibly with the
drum reverbs. A gentle approach on the sub-mix can lock in the sound
of a kit rather than separate drums and effects. It also requires a
variable attack, so the L1 is out but the Renaissance Compressor should
work. The compression will affect the balance of the drums in relation
to each other and the reverb so it may be easier to mix "into"
the compressor rather than apply it as a last step. In practice, it
means some interplay between setting the basic drum sounds and mix and
setting the right overall compression. It is not easy and if you decide
it's not working you almost have to start from scratch.
4) Using the compressor for distortion. Often a little
or a lot of clipping or crunch is awesome on drums. It sounds more like
increased upper mids than distortion and affects the balance between
the attack and the ring of the note in useful ways. It even helps get
some authentic vintage character on too clinical drums. The usual way
is to "crank" the INPUT or OUTPUT (MAKE-UP) GAINS to drive
the compressor or the next device (such as tape) into clipping. It can
be done with or without compression. If you use some compression, then
the usual goal is to make the distortion consistent because we are using
it, like EQ, for a color change. The Renaissance Compressor is a great
choice because it allows a great excess of MAKE-UP gain to be added
which tends to clip the output. Two Renaissance Compressors do even
more and allow more variations in drive color.
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Compressing
the mix
How about compressing the MIX? It's funny how many
mess this up when it's so easy. First rule - consider how many more
times it will be compressed by the mastering and/or broadcast chains.
The common belief that it may be wiser to apply a lot of compression
so they don't mess it up later is false. "More compressors"
is just "more compressors" and the best approach is just a
great mix that can handle a bit of squash and still sound great. Besides,
trust the mastering engineer to have a great compressor, great monitors
and daily experience of compressing just the right amount for the radio
and CD pressing. If the mix is for TV or Radio, then there is a good
chance you have a producer demanding "as hot as you can get it,
and then a bit" and you know how much it gets limited by the station.
Again, the best approach is the mix, but you rarely have time to "finesse".
For broadcast and broadcast schedules, it is easier to mix into the
compressor. In other words patch in the compressor before the mix starts
and use a typical setting from your daily use. It helps to watch the
GR meter, because it is all too easy to keep pushing up some fader and
"for some reason" it never is quite loud enough. The L1+ is
good for "loud" and fast, the Renaissance Compressor is typically
more subtle and the C1+ may have more options than you really need.
For big music mixes, we usually suggest the normal technique - that
some gentle compression be patched and applied as a last step. To preserve
the mix, use as slow attacks and releases as you can get away with.
For more intensity use moderate to fast attacks and releases. For Netcast
mixes you can take more liberties. This is the last stop before "data
compression" which is an entirely different concept compared to
"audio compression". For the net, feel free to run the mix
through the Renaissance Compressor for gentle compression and dynamic
control. Then use the L1 with appropriate IDR to optimize (not necessarily
maximize) the final levels. Rather than run each mix with the same Renaissance
Compressor & L1 settings, adjust each song, so that all songs end
up at similar apparent levels (close your eyes) or at least "flow"
well from one song to the next. And that was the last big hint - never
forget to listen to & judge what you just did. No one cares what
settings or theories you favor - they just want the mix to sound 'right"
and appropriate to the emotional content of the music and the sound
be in fashion or perhaps setting a new one.
Oh yeah, we started out by saying how mixes get messed
up. Most people make a common error based on some rumor or some line
in a magazine. They expect miracles from a compressor and when a little
doesn't sound amazing then a lot must be better. Wrong. You were closer
with "a little" but now it needs finesse. If the attack is
too fast you lose the drums. Its that simple. With the release
set to look like a metronome, bouncing with every beat, it will probably
sound pumpy and amateurish. Try slower attacks and moderate releases.
With too deep of a ratio and/or threshold, you lose the dynamics and
space. In other words the technique is to compress gently and musically.
The closer you get to brick-wall limiting the more likely it will ruin
your mix. Limiting is possible but must be used with care and as little
as 2 or 3dB unless you are aiming for that squashed effect. When the
schedule is tight and maximum loudness with intensity are important,
it may be best to mix "into" the compressor. With a complex
mix, it will generally be less difficult by compressing as a last step.
For a killer professional mix, the most important thing is the basic
mix. Choose your tools wisely and don't make mistakes. The compressor
won't turn lame into lovely but a good compressor can make a good thing
better. "Taste" is the key.
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De-essing
This falls into the category of compression but
has a bit of an EQ twist to it. We are only compressing based on the
energy in a narrow bit of the highs where esses are strong. This is
typically between 4k and 8 kHz. The best way to de-ess is prevention
so that you won't need a de-esser. This is easy but probably not cheap.
Use a great mic (hopefully tube condenser), a great mic pre (with minimal
HF distortion), EQ higher frequencies or avoid boosting that 4K to 8K
area and listen for problem sibilance as you are recording and with
the experience that shows you generally add more highs in the mix. If
the problem is a gap in the singers teeth rather than a gap in the budget,
then a bit of cotton in the gap may help if the singer can tolerate
it. If you have to use a de-esser, do it in the mix stage and patch
it in after EQ and compressors. Avoid de-essing the mix or forcing the
mastering engineer to. It is much harder to de-ess if the vocal is surrounded
by hi-hats, cymbals, snares, guitars etc. It is easiest to use a dedicated
de-esser and it hopefully does what you need. The goal is to reduce
esses, not remove them. You should aim for "natural" - not
the esses are gone. The THRESHOLD and RATIO depend on the song and the
most natural effect. The ATTACK can usually be slow (say "stop"
and "top"- notice how slow "the ess in stop
starts). Usually between 70 and 200 ms is OK. Faster than this and the
de-esser reacts to other consonants or other sounds. The release can
be a similar number. It is not to critical but again aim for "natural".
Some de-essers compress the entire signal and some just reduce the highs
only. The C1+ allows both options. We suggest trying SPLIT mode first
so that you only reduce the highs. If you have to de-ess a mix we have
two things to say - good luck and try the SIDECHAIN mode. For mixes
the ATTACK will be critical. You may get a dB or so of de-essing even
with no esses so remember to use a bit of MAKE-UP to prevent overall
loss of highs. If you want to live dangerously, you might de-ess more
and boost the Make-Up Gain more, getting ever brighter and yet not making
your ears bleed. Before you get excited, take a listen and judge whether
it sounds like some kid or machine is playing around with the treble
control of a stereo. Maybe too much, maybe magic.
A few last hints - Even more than
EQ, use the BYPASS to check and verify you are doing only good and no
harm. This will eliminate 8 out 10 headaches (and limiters). Spend more
time learning the individual compressors and limiters with CDs. Getting
the best stuff from most of them requires that you understand what the
knobs do to music. Its not difficult. What is difficult, is understanding
the language in the usual manuals and magazine features on compression.
Learn your own units and translate it into terms that work for you.
If in doubt go for "big", "smooth" and "natural"
- these usually work. Good luck and happy compressing
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